Resident Evil 7: Biohazard's genesis originates with 2012's Resident Evil 6. The game, while Capcom's second-highest selling title, received mixed-reception due in large part to its increased focus on gameplay over atmosphere, which alienated older fans of the series. An attempted sequel to the game produced by Masachika Kawata in the same style was cancelled in 2013 as a result of this
2. To you, it's more immersive. I (and others) think it's creating just as limited a perspective as people say fixed cameras do. Most people can see a major portion of their body and whats happening to the sides of themselves. First Person camera's cut off the sides of your view, which you should be able to see.
The only drawback is the need to reload but thats easily countered with the two stabilisers available in the game. TL;DR version; the shotgun is a boss killer. Was unawear there were 2 kits. Taking into consideration I can CRAFT ammo for the handgun I think I'll fix that first. Then I'll get the shotty.
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